talks about what works and what doesn't in VR at this stage, however, we all have to realize that this is an uncharted territory. We are still exploring it, no one has the right formula down. I would strongly recommend, looking into the VR demos such as the Fun House, Bullet Train and others from the Unreal Market place. Also, download the SDKs from Nvidia. Try stuff out yourselves and see what is actually working for you or your project. I know it's a bit limited but you can do so much even with those limitations.
Those are my two cents.
Happy VFX VR creation.