So, made a toon lightning for the heart, and implemented too a simple noise dissolve to make the heart appear over time. Started with charge particles, and made heart animation still a lot left but its something
Made a circle, and a placeholder impact particles.
Started adding some glow too, so the heart shader has now fresnel
Texture made with Polygon shapes on photoshop, 5 sides in and out, then some circles and 2 triangles to make the stars
Gotta edit the particles sheet too (for that i made a sheet with a plus and a circle
GLOWY
I think that the βChargeβ part is almost done, plus, added a sphere βexplosionβ to add more sensastion of hit. Some particles share that work with limited velocity over time.
AND, made some room to the heal over time.
Changed environment a bit, addeda glowing heart with rays and some particles for the healing area that fits with the dissappearing part
Gonna do some final touches before saying its a final entry