VAT material using mesh renderer in Niagara not working

Hello, I’m fairly new to Houdini and UE but have been trying fill a skeletal mesh with static mesh characters that have a Vertex Animation Texture.
I been trying to use a VAT generated from Houdini (I think is VAT3.0) in a UE5 Niagara system using the mesh renderer but for some reason the animation does not seem to work, when I use the Mesh Renderer in Niagara. The object just breaks and gives no animation.

I believe the transform nodes in the VAT material assume local to world transforms instead of instanced to world.
It’s gonna take some digging, but if you switch those transform nodes out you should be able to get it to work.

Could that be inside the material function for VAT in the sideFXlabs?
I’ll check it out, thanks for the tip. For someone with a similar issue that you mentioned but seem to be a different material function.