clem462
#1
Hello everyone ! hope you doing well !
I recently jump into unreal, and i have an issue with VAT fluid from houdini.
Impossible for me to rotate my sim inside my particule system.
I miss Something … if the particule position node store position, it should word if i rotate my particule no ?
Without this, all is working well, the animation is good and if i translate the emitter it follow him !
Thanks in advance !
Clem
Josich
#2
Minute 24. I think is what you need.
It might be that you need to transform from MeshParticleSpace->World instead of LocalSpace to World.
Not sure though, but worth a go.
clem462
#4
Thanks for your help !
The particule position feed the position to the niagrara particule now, cascade can’ t read this anymore
Hope it can help someone !