VAT Flip rotation problem in unreal

Hello everyone ! hope you doing well !

I recently jump into unreal, and i have an issue with VAT fluid from houdini.

Impossible for me to rotate my sim inside my particule system.

I miss Something … if the particule position node store position, it should word if i rotate my particule no ?

Without this, all is working well, the animation is good and if i translate the emitter it follow him !

Thanks in advance !



Minute 24. I think is what you need.

It might be that you need to transform from MeshParticleSpace->World instead of LocalSpace to World.

Not sure though, but worth a go.

Thanks for your help !

The particule position feed the position to the niagrara particule now, cascade can’ t read this anymore

Hope it can help someone !