I thought it would be good to list some helpful Real-Time VFX talks here, that are now free/not behind a paywall. Feel free to list/link other talks you found useful for RTVFX. Some of these are a little older, but I thought I’d share in case anyone here may find them to be useful.
http://www.gdcvault.com/play/1017660/Technical-Artist-Bootcamp-The-VFX – VFX of Diablo III with Julian Love. This talk I found especially helpful with discussions about messaging (i.e. a fast tempo in an effect helps it to feel aggressive), as well as some of the notes on utilizing shaders in Diablo III.
http://www.gdcvault.com/play/1015555/Communication-and-Iteration-of-Visual - Dave Samuel’s VFX talk from RFA. This was very insightful as to how VFX links back into player communication/messaging.
http://www.gdcvault.com/play/1020751/The-Visual-Effects-of-inFAMOUS a really amazing talk about the VFX techniques used to make Infamous Second Son with Matt Vainio. A really amazing talk if you haven’t seen it!
http://www.gdcvault.com/play/1016447/Bringing-Home-the-Bacon-Developing A cool talk about VFX development process from Florian at Yager!