Hello, I’have made a shader with fresnel but i would like my fresnel border set as transparency and but i have no clue how to do this in my case.
I use Amplify shader and i’m in legacy Unlit mode so i’have just frag color as output
Try creating an Amplify Surface shader instead and set the mode to Unlit on the left side column! You’ll be able to connect your fresnel into the Opacity output located in the Master Node.
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You can try to use append for RGB and A here and put them in frag color
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Like the user above me mentioned, used the append node; also be sure to set the transparency mode on the output node properties.
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Thanks for creating such a useful tool
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Thank you for using it!
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