Hello!
I have some trouble with an effect I’m working on. Basically, it is a swarm of homing projectiles that fire around the character, settle there for a second, before crashing on their target.
The main particle is driven via blueprint where I get the target position use that to create the whole movement so it’s more predictable than with using forces.
My problem is twofold:
- How can I make the other emitters follow the first one? Since its position is hardcoded, it’s very hard to find a way to have this leader/follower relationship. The solution I came up with was to spawn particles with location event and give them a delta time lifetime so they appear to be following their leader, so far so good.
- The second one is a bit more complicated: there is no velocity, only position, and I have no idea how to retrieve the orientation of the parent particle via scratchpad. I tried comparing the previous position to the presolve position, but the lack of delta rotator function makes it complicated. How can I work around that?
Here’s my setup for my particle’s positions, for context:
Thanks!