Up Close & Personal


The latest featured job post is from Schell Games, who happens to make some sweet-looking VR experiences (such as the one above) and games for other platforms.

Anyone got stories about making visual effects that have to look super nice up close to the player, but also good at a distance? I’m guessing it’s a lot of LODs and distance detection to get things to work well all around.

Here’s the job link: https://jobs.realtimevfx.com/jobs/30885648-vfx-game-artist-at-schell-games

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