Hey everyone, i started learning unreal a bit over a year ago, almost 2 years now! and man i have a ton to learn still, so much to dive into! so many techniques and material/shaders to learn…
here is a few things i have been working on:
i have been working a bit on flip books too, trying to combine them with unreal madness, sometimes it works out, sometimes… it is too messy haha:
the real time vfx discord had been a real awesome place to level up and ask so many questions!
and i am sure there is going to be a ton more, once i start learning niagara…!
oh yeah, i looked for that seam and i could never find it lol, it is one of the geos for sure, but once isolate it it doesn’t show up… haha
the lighting i should have used a ground layer so it doesn’t go throw the impact point, that is just me being lazy for sure.
it was a combo platter to be honest, i started in flame painter, but it always gave me some odd shapes, so i painted out the bits i didn’t like, and added a nice clean photo found of smoke. Painted out any seems extra noise i didn’t want. It was a lot of smudge brushing. haha
what the hell !!! I almost “spilled my beans” looking at the way you did this.
It’s Brilliant !! the result is so nice and flowy. very well cheated! good job
Makeing your texture tileable would do the trick
Ah, also make sure of course that uv scaleing is a multiple of one, otherwise the tiling doesn’t really help;
learning a bit more of materials, and using more material instances to make this flame effect.
i did follow a bit the cghow tutorial on how setup the eataway/fade away
for fun/practice i made a spirit bomb vfx. Trying to copy the style of DBZ, been watching those dragon ball FighterZ videos for ref, such a good looking game!