Hey everyone, i started learning unreal a bit over a year ago, almost 2 years now! and man i have a ton to learn still, so much to dive into! so many techniques and material/shaders to learn…
here is a few things i have been working on:
i have been working a bit on flip books too, trying to combine them with unreal madness, sometimes it works out, sometimes… it is too messy haha:
the real time vfx discord had been a real awesome place to level up and ask so many questions!
and i am sure there is going to be a ton more, once i start learning niagara…!
Wow, these are really cool! The wispy gaseousness of the first one is amazing—are you using ribbons or animated sprite materials or what?
kinda cheating, but it is really just a texture scrolling on geo haha
the mesh is a bit heavy, but it holds up the UVs nicely
- Might want to have a look at texture tiling in your portal, I can spot a seam
- In your lightning you have some textures showing below the impact point, that makes it kinda difficult to read where the impact is.
Overall lovely work though, I like what you did with the colours in the lightning one.
oh yeah, i looked for that seam and i could never find it lol, it is one of the geos for sure, but once isolate it it doesn’t show up… haha
the lighting i should have used a ground layer so it doesn’t go throw the impact point, that is just me being lazy for sure.
Did you make the texture with the good old Flame Painter? I nearly forgot that nice tool. Making these tileable can be painful
it was a combo platter to be honest, i started in flame painter, but it always gave me some odd shapes, so i painted out the bits i didn’t like, and added a nice clean photo found of smoke. Painted out any seems extra noise i didn’t want. It was a lot of smudge brushing. haha
what the hell !!! I almost “spilled my beans” looking at the way you did this.
It’s Brilliant !! the result is so nice and flowy. very well cheated! good job
What would you recommend doing to achieve this effect without a seam? Sorry if the answer is obvious
Makeing your texture tileable would do the trick
Ah, also make sure of course that uv scaleing is a multiple of one, otherwise the tiling doesn’t really help;
Really good job, looks awesome!
Thanks! I’ll be sure to experiment
learning a bit more of materials, and using more material instances to make this flame effect.
i did follow a bit the cghow tutorial on how setup the eataway/fade away
here is the material break down for it:
for fun/practice i made a spirit bomb vfx. Trying to copy the style of DBZ, been watching those dragon ball FighterZ videos for ref, such a good looking game!
What is the Realtime VFX discord chanel called? I cant find a way to enter it. I’m also new to VFX and want to level up my game in UE4.