Deforming a fish-mesh to let it wiggle is a common task. Took a while to get it running, though (thx to weird transforms).

Notes
Particles are aligned along velocity (set in Mesh Renderer)
- Classic calculation but using the usual
Object Position (Absolute)did NOT work! Had to useObjectPivotPos! - Make gradient be aligned along the Particle Mesh (X-Axis)
- Offset Fish Mesh along the
local right/left

