Testing VDBs from #embergen in #UnrealEngine5 Only one volume is used here, but it gets random rotation for each explosion effect. The initial volume has a radial shape, thus, it can be rotated on all axes.
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Thank you for sharing this but for some reason VDB doesn’t played with this BP instruction. Are you able to show me more detail about your work process?
nice! what version of UE is this? with 5.4 you should be able to get shadows on the ground
So good. 8 years ago it was unreal and slow
amazing work on the shading.
lovely, keep it up!
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Why do you need Niagara?