[Unpaid/Portfolio] Looking for a Real-Time VFX Artist for a Stylized Indie Game (Unity)

This project is a complete remaster of a previously released title (DOD), upgrading it with modern graphics and a unique visual identity. This is a global collaboration project between teams in South Korea (Chungkang College) and Finland company.

*Also, this is an unpaid role, so there will be no separate compensation for participating in the project.

1. Why We Are Expanding the Team

During our first semester, a small team aimed to visually remaster the previous release of DOD to fit modern graphic trends while recycling existing assets. However, we identified several fundamental issues:

  • Lack of a clear, unified art direction and visual inconsistencies from reusing old assets.
  • Repetitive and uninspired combat mechanics lacking unique appeal.
  • Issues with controls and hit impact/feedback.
  • A need for distinct character roles to make co-op multiplayer actually fun.
  • Repetitive stage structures and content design flaws.

To address these issues post-milestone, our global team has decided on a massive overhaul driven by three core strategies:

2. Open Positions

  • 3D Environment Modeler: 2
  • 2D Character Concept Artist: 2
  • 2D Environment Concept Artist: 2
  • UI/UX Designer: 1
  • VFX Artist: 2

We primarily use Blender, Unity, and Substance 3D Painter (among other relevant tools).

3. Art Direction Low-Poly · Stylized · Oil-Painting Shaders · Sky Cubemaps

We are blending Western-preferred stylized aesthetics with the grim, bleak, and heavy atmosphere of Dark Fantasy. The goal is to depict a desperate, ruined world as if it were an oil painting. We aim to turn the technical limitations of low-poly into a highly distinct and charming visual signature exclusive to our game.

Desired VFX Style: 2D VFX style inspired by Arcane

  1. How to Apply

If you are interested in joining, please reach out to the contact below with your portfolio attached
Contact: [yeaeun661@gmail.com]

5. Development Roadmap

Month Key Milestones
July Graphics & Stage R&D / Asset creation for ‘Kane Bridge’ region & Playable character ‘Tolki’
August Content and System Polishing
September New Region / Playable ‘Cardan’ / Creature expansion (Boss, Elite, Normal) / Beta Launch
October New Region / Playable ‘Agol’ / Creature expansion / Bug Testing & Feedback
November New Region / Playable ‘Heluna’ / Creature expansion / Bug Testing / Chronicle update
December~ Ongoing Region & Creature expansion / Live Operations