So i made a texture in photoshop and imported it to unity, put it into a material and put that into the material property in the Trail renderer.
And i get this: GIF
I want the colors to be the gradiant that i set up (the green one) but it just wont do it, what am i doing wrong here?
You have to change material rendering mode to transparent, also I don’t know if standard shader uses Vertex color.
You should try one of particle shaders.
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Thank you so much!!
Also, i had to change this in my texture properties for it to work:
End Result: GIF
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