Some study of the VFX Graph,I found a lot of fun to play with, Hope you like it~feel free to leave comment below,cheers！It’s my second topic here,Like this place:yum:
I Just update a new video,another try out,and work with Shader Graph.
Just Try some Glitch Art VFX.
Check out my youtube video above for full version.
don’t know how to put video to this post, I give the link but video couldn’t show up. please click the link to my youtube channel to check that.
There are many interesting videos in your channel. Cool
Thank you! I’ll try to make more fun stuff!
I Just update new videos about Skinned mesh render sampling ,
Checkout the link above to see the Youtube videos
Could you please point me to a direction where I can learn how to make particles spawn from only the parts that are dissolving ? Like you did with the golden hand. I can make the particles and the dissolving shader easily but I couldn’t think of a way to make particles spawn only on the parts that are dissolving at that moment, and stop spawning on the parts that have dissolved already.
Great work btw; thanks for sharing ^^ <3
Try to think about spawn particles from a black and white channel map
Check the link above, I Just update a new video, testing Shader Graph and VFX Graph
Some study of Unity VFX Graph and Point cloud,
inspired by RubenFro@youtube ,
Point Cloud created by BirdChen@sketchfab, The Hallwyl Museum@sketchfab, Johndoh@sketchfab, ThomasFlynn@sketchfab, Moshe Caine@sketchfab
Check out the links above to see the Youtube videos