How to do Exponential Smoothing in vfx graph unity?
I’m using Azure kinect to connect my x hand position to a float, but it looks kinda jumpy and im trying to smooth out the number and make sure it transitions smoothly. would appreciate your help.
How to do Exponential Smoothing in vfx graph unity?
I’m using Azure kinect to connect my x hand position to a float, but it looks kinda jumpy and im trying to smooth out the number and make sure it transitions smoothly. would appreciate your help.
If you have not already solved this.
I would have to see the graph to get specific, but I think how I would do it would be to set up a lerp from current x position to the x position you are getting from the kinect point cloud, and drive the lerp with delta time.
No, I haven’t solved that yet, would appreciate your help!
I’m trying to connect these two values, basically the the X is the position of my hand on the X axis which tracked thu the Azure Kinect, and the New Range Max is controlling the remap of the position, let me know if you need to know anything else! thanks