Unity VFX Graph Einstein to Dust

Hello everyone!
Still having a lot of fun with the VFX Graph!
This time I made a bust of Einstein dissolve in the wind and turning into dust.

Here I am spawning particle on a Pcache I baked in Unity.
I’ve set up a sphere collider in the graph that kills any particles it comes in contact with.
I then send a GPU Event that spawns the dust particles on the dead particles locations.
I binded the position and radius parameter of the sphere collider to a game object in the scene. I can then animate the game object to dissolve Einstein.
Check the GIF below to see how the sphere game object is dissolving Einstein.

Hope you like it!


EinsteinToDustPrimitive

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good one… keep it up.

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Thanos approves haha :+1:

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how can i get that trigger node and gpu event node. Good Work

Hey! Just enable “Experimental Operators/Blocks” in your Preferences.

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