Still having a lot of fun with the VFX Graph!
This time I made a bust of Einstein dissolve in the wind and turning into dust.
Here I am spawning particle on a Pcache I baked in Unity.
I’ve set up a sphere collider in the graph that kills any particles it comes in contact with.
I then send a GPU Event that spawns the dust particles on the dead particles locations.
I binded the position and radius parameter of the sphere collider to a game object in the scene. I can then animate the game object to dissolve Einstein.
Check the GIF below to see how the sphere game object is dissolving Einstein.
Hope you like it!