Unity VFX Graph Alien Morph

Hello!
Some new features came out and I wanted to try them out!
This effect is mainly using the new Strips output for trails along with Shader graph compatibility.
Some parameters of the shader I can manipulate inside the VEG and can make some cool effects.
For instance, emissive color, intensity and smoothness of the trails is adjusted with the particles Y position.





Compressed

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Nice Work …

Impressive!

How frequently is the unity vfx team updating the graph with new rendering outputs? are these strips suppose to replace ribbons?

really cool :slight_smile:

There might have been 2 or 3 major updates that they added more outputs; earlier we got triangles and octagons outputs (which are great for optimization) and now strips output (lit/unlit) that makes for great ribbons and trails!
Before the strips output came out we had to stretch the particles to their old positions to kind of fake it but didnt have as much control over their behaviours.

Right on, is this in the 2020 Alpha? dont see them in the beta 2019.3

Cheers!

Yes its in the latest alpha release!

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That looks super cool! Makes me want to mess with Unity.

I would love to see what you can do!

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