Some new features came out and I wanted to try them out!
This effect is mainly using the new Strips output for trails along with Shader graph compatibility.
Some parameters of the shader I can manipulate inside the VEG and can make some cool effects.
For instance, emissive color, intensity and smoothness of the trails is adjusted with the particles Y position.
I updated this project for Unity 2020.1.0a11 and made a repo on GitHub.
I also used a mesh to sdf baker to add some animation to that alien shape.
Feel free to reiterate on it and pick it apart!