Unity |VFX 2018

I am from China and have been working for more than one year.
This is my VFX,I hope to get more communication and help me grow up. Thanks
https://www.youtube.com/watch?v=itHcdWYdnbY&feature=youtu.be

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This is fantastic, thank you for sharing. Loved 0:26 especially.

Great work, can’t wait to see more of your work.

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:19 is amazing! So anime pop!

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I feel like the tail of the fireball doesn’t trail off enough?
I feel like i can see the sphere and cylinder shapes.

You have great gesture, very good color tones.

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The flame strikes feel too desaturated compared to the explosion.
The additive and glowing nature of the explosion is very different from the swiping shapes with an outline.

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Thank you for your comment and I will continue to improve.

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Hi, look so great, can you show some your workflow ?

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兄弟 ,你做的好牛逼啊啊啊啊啊啊啊啊~~

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That gift bomb at the start is amazing.

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好帅!能透露下那个拳头是怎么做的吗?贴图?模型?:grin:

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我看就是个贴图,拳头是一张,还有一个小臂的贴图,都是拉伸模式

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嗯,分析的很到位。我一开始以为是拳头模型配合反向世界位置偏移做的。

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Fantastic work ! love the style and timing !

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拳头是手的模型做的 手臂是圆柱的模型 加 虚的模糊的手的贴图

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thanks…

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thanks…

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:+1:效果真好!(消灭20个字的存在)

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thanks…

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At 00:13 in video, you used panning in a mesh to make that effect? The fire texture of the beam was “walking” (panning) in a mesh? (sorry for asking here, but i dont know if you check YouTube’s channel comment section)

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yes it is…

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Wow. How long that mesh was? 3 Kilometers?
The mesh was rotating and glowing?

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it is a long plane…

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