Unity Textures

First of all thank you!
Here’s an image of the shader I use


To answer Travis’ question, it’s in the Alpha aswell as the RGB-channel, from what I can tell in Krita. Do I turn the RGB off?
When I try to make textures in PS though, I have not yet found a way to see the separate channels in CS6. Is that because it’s an old version or is it just hidden?:smiley: