Unity Terrain Detail Mesh Shader?

Hi everyone! I’m trying to use the Detail Mesh of the Terrain tools in Unity for URP.
I’ve already done the shader for the wind effect on grass, leaves etc. and it works well on separated meshes and the Tree tool (still of the Terrain tools).
But if i try using that material on the detail mesh shader, it just leave me with blank squares. Anyone has some advice on how to make it work? (If it is possible? it’s Unity we are talking about, there’s no surprise something won’t work :stuck_out_tongue: )
Note: with a standard lit shader everything works as it should
Thank you! !