I’ve been using the Unity standard particle shader and in general it works for a lot of scenarios.
However, I’m working on a project with day/night cycles and the particles get too dark for my preference. Also, during the day, the shadow side of the particle is also too dark.
I understand this is how the renderer works in Unity and it’s working as intended.
My question is, does anyone have a solution that would lighten up the shadow side of the particle or the particles at night time? I want more control in how the particles are presented by adjusting how much they are affected by the directional light.
I was thinking either clamp how dark the particle can get or control how much ambient is applied to the shadow side or ??? I’m not quite sure. Shaders are not my strong point.
This image tries to illustrate what I want. On the left is the directional light on the face of the particle, on the right is the back side (or shadow) of the same particle.