I want to create tiling texture with possibility to change color in particle system or in trail but color does not applying how i needed.
Color take color from material, but i need that he take color from particle system or trail(color of gradient) etc. I want to have 1 material for many effects but now i need to create single mat for each particle system or trail.
Can i really solve that problem somehow?
you have to use a node called “Vertex Color”, it’s basicaly the color you put in a particle system
Custom vertex stream will be your new friends i suggest you take a look at the dedicated post in this forum ^^
not sure that the vertex color node alone can do the job?
For trail renderer, i don’t know :-/
Yes, it works! Thank you, it helps me so much
Another good tip is to split the vertex color node to separate the alpha channel, this way you can also control opacity!