I’m missing a lot of what’s happening the first second or so of my explosion where the FPS seems to be way below 30, and then it bumps up to smooth 60. When I hit reset on the particle system it begins to lag again and then get silky smooth after almost a second. And I’m not spawning any excess amount of particles with rediculous sizes or heavy shaders, it’s all quite simple really.
I’ve tried to google around but I haven’t found any answers.
I avoid that by click on an empty space, thus reseting the inspector window.
And sometimes when you select multiple particle systems to preview, it just lags. Usually I create an empty “parent” particle system and then select that one and play / replay.
Yeah, sometimes it happens to me and I just hide the inspector window by selecting another one like project settings or lighting, and the scene becomes smooth again