Are there any shader prototyping tools (shader forge, Amplify, whatever unity’s new one is called) that are compatable with the HD render path yet? I’ve been diving into the current HD pipeline shaders but they are pretty massive with lots and lots of moving pieces. My time constraints for this specific task are pretty narrow, so I was hoping there was something out there that could help while i’m wrapping my head around them.
Yes, Ampliy has added some SRP support. My studio hasn’t moved to 2018 yet so I haven’t had a chance to really try anything out myself. Here’s some infos https://www.reddit.com/r/Unity3D/comments/84yc0d/major_update_amplify_shader_editor_now_with/