Unity Gradient Mapping and Mesh blending shader

Hi everyone! Here’s my tutorial about Gradient Mapping and Mesh blending shader in Unity
Toolset: Universal Render Pipeline, ShaderGraph, C#

Unity Gradient Mapping and Mesh blending shader


ArtStation project: https://www.artstation.com/artwork/dOEAlQ

I really hope this tutorial will aid in your projects. If you have any suggestions or related questions just let me know :slight_smile:

Thanks for your time!

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