Hi everyone! Here’s my tutorial about Gradient Mapping and Mesh blending shader in Unity
Toolset: Universal Render Pipeline, ShaderGraph, C#
Unity Gradient Mapping and Mesh blending shader
ArtStation project: https://www.artstation.com/artwork/dOEAlQ
I really hope this tutorial will aid in your projects. If you have any suggestions or related questions just let me know
Thanks for your time!