Hi there! this my first topic i post
for first i planning to add distortion for effect to the project in unity 2020.3.26f1
We have the problem, the distortion didn’t include transparent shader so the Shuriken Particle didn’t have distortion only the environment take the effect
but I found the solution “use custom script” to grabpass transparent shader
Mesh Distortion - Only Distortion
Mesh Distortion - Implement with other VFX
Sample Shader for mesh Distortion use Script Grabpass from Refsa
Texture Distortion (Use ring texture) - Only Distortion
Texture Distortion (Use ring texture) - Implement with other VFX
Sample Shader for Texture Distortion (Use ring texture) use Script Grabpass from Refsa
so i want to ask, is there any way to make it more cheaper or i can optimize it further?