Unity Crack with current ground texture

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That’s really cool! I’d love to see how this is done.

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Yeah is that like a parallax material decal on top of the ground?

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NO.I use shader to contrl the mesh offset and depthmask

Looks pretty nice. Any chance you show us some insight how you have achieved this effect?! Would be great.

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看起来很不错。你有没有机会向我们展示你是如何实现这种效果的?会很好。

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Great job, would love to see a break down of this too!

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