Unity 5.5 / 5.6 Align Mesh Particles with Velocity using Vertex Stream

Did have a look now and can’t come up with a good solution atm.

If you were able to store the current velocity of each particle in a custom stream as long as it doesn’t equal zero and then refer back to that stream as soon as a velocity is 0, that would be nice :smiley:

For now I’d stick to workarounds, for that sticking arrow for example you might get away with spawning another arrow on collision, inheriting just a tiny fraction of the velocity of the former arrow, which is now at zero and killed?