Hello everyone! I’m Ksenia and I I would be thankful for your feedback
I combined render made in Houdini with water shader made in UE5.
In your opinion, what could be improved here? I have a feeling that caustics should have been reflected on the underwater water surface, but not sure how to achieve that with Unreal tools.
Also what would help to achieve more realistic look?
Thank you and have a perfect day/week!