Underwater Bubbles in UE5+Houdini

Hello everyone! I’m Ksenia and I I would be thankful for your feedback

I combined render made in Houdini with water shader made in UE5.
In your opinion, what could be improved here? I have a feeling that caustics should have been reflected on the underwater water surface, but not sure how to achieve that with Unreal tools.
Also what would help to achieve more realistic look?


Underwater Bubbles | YouTube

Thank you and have a perfect day/week!


What are you using as reference for this scene? For me the water surface, light beams and bubbles don’t seem cohesive at the moment. Perhaps checking more reference would help?

Also checking how other games have solved it might give some clues:

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