UE5 - Archer Ranged Attack Sequence VFX

After a long break, I’ve finally returned to Unreal Engine – this time just for fun and relaxation. I decided to create a simple attack sequence that consists of 3 niagara effects to get back into the flow.
The last time I worked in Unreal was with version 5.1, and now I had the chance to explore 5.6. It feels great to dive back into the engine and experiment again with visual effects. I’ve played around with Masked shader type( Has Pixel Animation option for Masked shader reduces ghosting that would normally appear in Translucent/Additive shader type ) and 6 point lightning.
Sometimes stepping away and coming back with a fresh perspective makes the process even more enjoyable ^^
Project3-ezgif.com-video-to-gif-converter (1)

https://www.artstation.com/artwork/x39oyX

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