UE4's <Flip Book Motion Vector> Material Function works well?(Image Fixed)

The Constant Bias Scale node should be -0,5 and 2.

As far as I know, that’s been fixed in UE 4.25.

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There’s 3 of them, should it be -0.5 and 2 on all 3?

Edit: Scratch that, sorry, i just saw that there’s only one node with 0.5 and the others are fine :slight_smile: thanks

Just a little update

I’m using Unreal 4.25 and found out, that a flipbook with e.g. 4x4 works fine BUT a flipbook with 4x2 does NOT work with the “Flipbook Motion Vector” node.
It counts 1…2…7…8 instead of 1…2…3…4…

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But the old flipbook node does work:

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My test texture:

image

p.s. @cabalthecatI made a new version for the slate video a while ago:
https://www.youtube.com/watch?v=gkljBc7bdew

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The quick fix for the col/row different numbers is here, the wrong input is used in the divisor in the following 2 spots in the material function:

Change the input from the columns to the rows scalar. I did submit this fix to Epic, so hopefully comes fixed in the next release.

cheers!

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