Hi guys and girls
Im finally dig in to some old idea about - how to make laser beams with volumetric effects (or maybe i should call it shadows in this case?).
I bit of problems immidiately appears. Most biggest problem is define smoke which we “scan” with laser beam plane. I guess some raymarching can work great in this case but raymarching are currently out of my skill range
But mostly it works fine
Beware of flashing light