i’m working on a VERY simple particle at the moment where i need a ring to appear around a weapon pickup, the problem is, the weapon bobs up and down and spins over a period of 4 seconds.
Over this 4 seconds i need the ring below to go out as the weapon bobs up and in when it bobs down, which i’ve manged to do by using the lifetime.
The issue is with a lifetime of 4, every 1 second a new ring spawns rather than it simply looping the 1 single ring. I’ve tried a tonne of things to get around this and i’ve tried different spawn types, different numbers, bursts and so on. if anybody could give me any direction i’d appreciate it a tonne. I know the answer must be so simple!