[UE4] Rinban GameVFX Showcase2

Unlit Shader

모바일에서 사용할수 있는
발로란트 세이더를 만들어봤습니다
Unlit으로 작성했고, 직사광 과 point light도 구현했습니다
UnlitShader

Post Vignette

https://youtu.be/ptPKk35iaXs
비네트효과를 스킬에 넣어봤습니다
Vignette

BOX VertexNormal

박스의 네모입자들을 움직이는 효과
BoxVertexNormal

FrostFreeze

https://youtu.be/BPnv5n12cWw
동결 상태효과
FrostFreeze

GhostTrail

고스트트레일 효과
GhostTrail

EnergyPower

2단계 에너지파동
LostEnergy

SwordTrail Lightning

전기효과 검기
LostSword

Tornado

회오리 이펙트
Tornado

PostScanLine

https://youtu.be/ZT-OaWULvJM
포스트프로세스 등고선 효과
PostScanLine PostScanLine2

SwordHitBlood

https://youtu.be/GMbvSmjK4iY
피가 튀어 바닥에 표현되는 효과
SwordHitBlood

Teleport

https://youtu.be/ou5VCcoo01U
어센던트1의 텔레포트 효과
Teleport

13 Likes

Some nice examples in there! Great work. I’d like to see the Post Vignette with a few objects that don’t move to show off that it moves the stones. Also its a little disorienting on the reappear when the fx all pop back on at once. I kinda lose continuity with the flow of animation. If we had a few static landmarks it’d help to better see and understand the whole fx.
I particularly like your teleport. The vertex animation has a nice feel to it.

1 Like