Hi, any suggs on the best way to profile really heavy niagara systems? I see a list of stat options in the viewport, which of main interest is Niagara, which shows me how much GPU memory is being used. The editor will show particle counts, in editor, per emitter… how can one see the particle count in the scene at any given frame for all NS emitters, for example…
right-o, so I do have a single instance in an empty map and wanted to see more info (if possible) than what the niagara editor offers. ie. it does a particle count estimate per emitter… but I was hoping in the level there might be an aggregate number of particles I could see to get a more precise sense of how far I can push my machines limits. For instance, in the niagara editor, my effect will reset and all seems fine, but when I run it in the world it can run longer such that I can hit VRAM limits and kaboom!
thanks for tips, let me know if any others come to mind!