It might be a bit late for the Gore contestants, but I finally finished the Vertex Animation Texture tutorial where I show how to create paintsplashes using Houdini and Unreal engine. I also show how to use the Simplebaker to create decal textures to go with it. We start with an empty Houdini scene and end with a paintlaunching weapon in Unreal. Blueprints and all.
It’s a big one so if you are short on time and only want to check out specific parts of the workflow, you can follow these timecodes:
00:00 Creating a flipsplash
14:18 Rendering the Vertex Animation Texture
17:10 Building the VAT material
23:45 Making the material work with particles
26:25 Finishing the particle system
31:30 Setting up the projectile blueprint
33:20 Creating the decal textures
36:30 Baking the textures
39:14 Building the decal material
42:00 Finishing the projectile
I hope you enjoy it!