Hi Realtime VFX!
I saw recently a post about “Soulercoasters”, and thought that I would share the best method I’ve found for making mesh swipes for attack animations. This is the technique I always use when making attack swipes on League, as you can see in the image above where I made these for High Noon Darius.
The reason that this method is good is because it focuses on working non-destructively - that is, by doing certain steps in maya we create a mesh which we can easily update without destroying any of its attributes, like it’s UVs. It’s also easy to adjust the shape of it once you see it in game, by just dragging around a few handles - no manual poly modelling required:
Please download this PDF to see the full tutorial. It’s also mostly translated into Chinese, for our Chinese speaking artists out there
Making Attack Swipes in Maya (Real Time VFX).pdf (1.5 MB)