Trying to Build a VFX From Concept – Could Use Some Guidance

Hi there!:slight_smile:
I’ve decided golden flow effect based on GOWR concept

and have a some problem with texture prepare. I use SD and it is:) Very difficult to combine noises for form repeating that lines plus dust.
I have a lot experience of creation textures in SD, but it never really had an idea repeat concept one to one.

My draft plan it create near 10 “trail” meshes which will stretch from chest, head and back.
Create material for blending noise textures from SD.
Plus add repeating general form particles from head and chest mesh centers.
And I have plan to use distortion maps and masks for all shapes. I think it’ll decide shape rotate question and bring more accents to shape holes behind back.

So… :slight_smile: Maybe there’s a better plan. And correct ideas how blend noises in SD for better result.

I’d be happy any ideas and advice. Thanks for your attention :slight_smile: