Tristan Reimus: Sketch #13 WIP


#1

latest update

Wanted to join the sketches for a while now, rainbow guns pushed me over the edge! :rainbow_flag:

Started out with some quick rainbow sketches and made two concepts.

A shot fired through a thrown prism that erupts in a deadly shot of colors
-or-
Orbital cannon shooting light into the sky and a destructive rainbow shower ensues

Rainbows make me think of colors, light and happiness. I’d like to find a way to bring out the dangerous ‘gun’ part, maybe by making the rainbow pointy or corrosive looking?

I’ll get something going in engine tonight after work, let me know what concept speaks to you!


#2

I like the prism concept so I went for a quick first pass since I didn’t have much time tonight. Thinking about timing and how to tie everything together nicely.

FirstPassPrism

Grabbed the free paragon characters Twinblast and Phase from the marketplace.


#3

Made a prism mesh in houdini and did a fracture sim, this is what I want to throw and break. I’ll convert it to a vertex anim and control it with curves in cascade so I can still tweak the timing later.


#4

Made a shader and colorful sparkle effect for the prism grenade!

PrismShader

PrismThrow

I’m spawning it as a projectile in blueprints now, what do you guys consider the easiest way to ensure her light bullet projectile actually hits the prism? Add the light bullet as a second projectile with the prism as a homing target?


#5

So the question is, how would you make the laser (hit) the prism as its falling?

I’m no blueprints expert, but I do kno that you could animate that, no problem in Cascade, and that’s how I’d do it. Just make sure to time it out, and spawn a mesh emitter, or a ribbon emitter.


#6

Yeah, that’s what I’m asking. Thanks for the suggestion.

The reason I decided to it with BPs is so I can use spawn per unit for my sparkles, plus I might want to expand on the effect by being able to throw the prism where you want


#7

Got most of the components working now! Decided on keeping it simple and doing everything in cascade, so I can focus on the looks of the effect. Too tempting to build interactivity :stuck_out_tongue_closed_eyes:

Also decided to go for mesh particles instead of a vertex anim for simplicity. I definitely still want to ramp to colors up!


#8

I added a rainbow trail to the prism and did some timing, sizes and color tweaks!

When I tried to make the trails for the shotgun I ran into a problem. I couldn’t make them random solid colors. If I set them to a random initial color all the particles in one ribbon will have random colors, so the trail will be multicolored.

When I tried to do it with a texture the same issue occurred with a random scalar. How do I make data / color of all particles in one ribbon the same?