Day two progress is more concept art! Forgive the rough sketch of the particle, I’m hoping to have that cleaned up tomorrow. Overall, I think I’m Going to take one more day to refine the concept before starting in on the effect in engine. With a little over an hour in on this project, I’m feeling okay about the pace, but hoping I’ll be able to speed up in the future!
(In order to save space in the future I’m just going to keep updates on this post)
Okay, so day three of working, I have missed a few days (oops) But I have the concept where I want it I think. The blend of hardlight magic/tech I think looks pretty good here, and I have a strong enough sense of where I want the effect to go that I think I can start working on the particle systems.
Finally in engine! I’m using UE4.25 and the new Niagara particle system because, well, why not. I love playing with newer tech and I can’t think of a better way to get ready for the UE5 release than using new FX system for unreal. It’s a little late where I am so forgive the short post, and single image, but I’ve got two parts of the effect blocked out and can’t wait to keep adding more!
( The scene here is from Jason Keysers VFX Apprentice assets )
It’s been a while without an update but I have been busy nonetheless! I now have pretty much everything I want for the warp out now I just need to create the portaling for the warp in Which I can hopefully finish all tomorrow!
(PS I’d love to know how you guys embed video of your work, the settings I used to gif-ify this kinda deep fried the effect