Working in UE4, Photoshop and Blender.
More to come soon!
Added a few more elements. Destructible meshes are harder than I thought to achieve. I need to wrap this up in preparation for the VFX Apprentice Course launching tomorrow. Might revisit after I pick up some techniques.
Added a few more elements. Wanting to create a destructible mesh, so figuring that out now.
It was nice to participate in this contest. I was able to layer multiple particle emitters together to create a cool effect. I felt like I learned some cool new tricks with velocities on location and how to close seams on my textures for meshes.
Here’s all the emitters I used to make this effect. Happy to breakdown materials if people are interested.
It looks a lot better then the first version I saw when I gave feedback in the discord channel. good job!