A recent post recently got me thinking…
I would like some feedback on my work. Please be ruthless as it is only my 5th week since I’ve decided to pursue VFX as a career.
I am starting with the element of fire. I want to make fantasy and science-fiction games.
After @Partikel gave me a dose of VFX reality, I finally figured out how to attach a particle to a static mesh. I was going for a unique stylized look, but I’m starting to think for a beginner its better to j…
@Medric Chase made an excellent point about getting familiar with
Disney's Twelve Basic Principles of Animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a] Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards, and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstr
What are some other books and reference material that you have found invaluable? A couple of books I have found invaluable to help kick things off…
Marcos Mateu-Mestre, Jeffrey Katzenberg
4.8 out of 5 stars,
Design Studio Press,
August 31, 2010
*Incredible book for composition
*Obvious mandatory mention of the survival kit
4.6 out of 5 stars,
March 27, 2017,
*Not necessarily about VFX but I come from an animation background. Learning this way is perhaps the easiest way I connect to life drawing and gets me thinking about form and movement more. Specifically with humans.