I am REALLY loving the color palette on these. That’s a highly underrated element that I still struggle with. Particles can look great, but if they aren’t lit/colored in an interesting way it’ll kill the whole thing!
Hah, this is awesome! I don’t think I’ve seen such a combo of fantasy and combustion fumes yet! I really like the texture work. Each individual element connects with another in a seamless way. It all looks like a complex fluid simulation at the first glance!
I’m amazed how smooth the steam moves and those are indeed some interesting color combinations!
I was wondering though: does steam or smoke in outer space even exist? I couldn’t find much profound information about it, but I’d guess that there wouldn’t be high frequency turbulence in the smoke trail, due to the lack of atmosphere.
Of course you’ve got artistic freedom (bat! ) or you could just say that this is what it looks like within an atmosphere.
thank you all for the comments - I want to point out this sketch is cheating. way too many particles so that I can fake volume.
no major use of geo, tech/shaders to save performance. un-shippable sketch just one stage beyond a thumbnail to work on motion +color/value to sculpt something that ‘would’ be crafted with overdraw in mind, (throwing >1000 billboards at the screen is just for ideas)
ew look at that!
was wondering though: does steam or smoke in outer space even exist?
I got the feeling liquid propellent combustion would have to leave a long hot gas trail that would expand rapidly.
I couldn’t find much profound information about it
yah the reference I use for the shapes was based on what I watch with SpaceX launches over the year(s)
I i tried to compress it all into an effect that is tiny in length
then pushed around ‘X-ray’ +ghost +ion/fusion +dementor mouth for the engine and push colors around to establish some harmony that felt like the death even though there is not much ‘fleet’ going on, like perhaps a jump gate instead of ‘rocket’