ThermalAmped : Sketch #22


#1

Current Progress:
Slash%20Better%20texture

Hey everyone!

It’s been a while since my last sketch! But I’m throwing my name in the ring? Is that how that goes?

Anyways I’m gonna be taking this sketch to improve my slash effects since I wasn’t happy with how my last one came out a while back!

I started out by making some really rough and quick ideas for slashes that I might want to do!

starting a basic set up so I can start implementing slashes quickly. Which included a simple sword with an animation and some mesh shells to apply shaders on and a trail:

Sword%20Slash%20first%20success

And of course where would we be if I didn’t show some of the things that didn’t go to my liking, or just forgetting how uvs work out right!

sword%20slash%20failures

sword%20slash%20failures%202

My current goal is to make a flame slash to start out with. I feel once I have the proper shader to do so I’ll be in a good spot to take that and make some dope tweaks with different noise and timings.

My most ambitious goal right now is to make a prototype slash effect inspired by Orphea in Heroes of the storm. As her effect aesthetic is one of my favorites


#2

Hey there @ThermalAmped!

I really like the feeling of that slash, it doens’t look like a perfect circle, it feels organic.

Are you going to create a hand drawn effect? Would be cool!

Those concepts look great, I like the second one in the bottom row. :crossed_swords:


#3

Thanks so much! I’ve been really pushing myself to learn Amplify since I can’t use shader forge past unity 2017.

That bottom second one is actually the orphea inspired effect. As her kit is like this living miasma / venom kinda feel. I’m not sure how I want to approach it there are a few angles I can go about it but I haven’t settled one yet. I’m still trying to meet the baseline right now!


#4

So I went ahead and tried to make a cleaner texture for the trail. Oddly enough it also works as the enchant mesh texture as well!
Slash%20Better%20texture

Oh right I didn’t mention that yet!
So I actually have two meshes that are kinda scabbard like that cover my sword. I’m using it to give the sword an enchanted feel. So if the enchant is fire I can place a flame like texture on it to go with the trail.

word%20and%20word%20mesh

Sword%20close%20up

I also made a much smaller mesh that stays by the hilt which acts like a kind of muzzle. I haven’t implemented that part yet, but the idea is:

Enchant element on sword -> activate muzzle effect
Follow up with the blade (scabbard mesh) and then swing

I’ll try to have that up by my next post.


#5

I’m interested in seeing how you’ll tackle the more interesting breakup shapes from your sketchbook no these trails. :slight_smile: Keep it up!