The Real-time Volumetric Cloudscapes of Horizon Zero Dawn


Really cool presentation on how Guerrilla Games came up with a realistic way to generate procedural clouds.

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@mattorialist matt get in here, theres more info here than the gpu pro issue!

autodesk did a cool one inspired by this recently. thought it looked pretty good. gives a bit of insight on the temporal part, which i feel they conveniently left out. without it, shit would never run realtime on ps4

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