Found some time to do something this month, then sadly Unreal started crashing on my laptop so isnt quite finished. I’m going to turn this into a tutorial later i think so i’ve tried to focus more on techniques than visuals.
Panners and UVs
Vertex Colours, Proceedural UVs, UV Distortion
Second UV sets, Refraction
Hopefully going to make an impact effect too when i’m back on my pc but that might not be until after the competition ends.