Tenkei⚡VFX Sketchbook

Around one year ago, I went through a workshop from DoubleJump Academy that I really liked about using Houdini for games. I think it’s time to pause my flying sword beat and review the workshop! At least the part related to fracturing.

I have another Signature class that I would also like to go through to see how Kisong Lee approaches destruction with VATs.


Today I created a basic procedural fracture HDA in Houdini with clusters and physics support and then connected it to Chaos. Nothing fancy yet.

HDA 001 - Dynamic Fracture WIP 1

:new_moon_with_face: Have to love it when everything works perfectly at the first try…

Character from Paragon.


If you would like to sign up for any of the workshops from DoubleJump Academy, here’s my student referral link. We both get 20% discount on our next workshop :partying_face:

Feedback will always be really appreciated.

Thanks for your time :sparkles:

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