Around one year ago, I went through a workshop from DoubleJump Academy that I really liked about using Houdini for games. I think it’s time to pause my flying sword beat and review the workshop! At least the part related to fracturing.
I have another Signature class that I would also like to go through to see how Kisong Lee approaches destruction with VATs.
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Today I created a basic procedural fracture HDA in Houdini with clusters and physics support and then connected it to Chaos. Nothing fancy yet.
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HDA 001 - Dynamic Fracture WIP 1
- Mentor: Grayson Cotrell
- Class: DoubleJump Academy
Have to love it when everything works perfectly at the first try…
Character from Paragon.
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If you would like to sign up for any of the workshops from DoubleJump Academy, here’s my student referral link. We both get 20% discount on our next workshop ![]()
Feedback will always be really appreciated.
Thanks for your time ![]()