Hello! This is my first post.
https://www.artstation.com/artwork/YGw0eb
Created as a test for Vertex Animation Textures (VAT).
The approach separates the skin and flesh: only the outer skin is driven by VAT, while the inner flesh is built and animated independently. To enhance the sense of thickness, vertex color data (e.g., thickness) is used to modulate texture color variation, helping the surface appear more volumetric.
Since the VAT uses a Soft Body setup, interpolation is possible, allowing for a reduced frame count. The VAT texture size is kept at approximately 1MB.
The flesh portion is handled using UV-based morphing.
I’m not very familiar with this, so I apologize if I’ve made any mistakes.
If I come up with any more ideas, I’ll post them here.[quote=“KayY, post:1, topic:30689, full:true”]
Hello! This is my first post.
https://www.artstation.com/artwork/YGw0eb
Created as a test for Vertex Animation Textures (VAT).
The approach separates the skin and flesh: only the outer skin is driven by VAT, while the inner flesh is built and animated independently. To enhance the sense of thickness, vertex color data (e.g., thickness) is used to modulate texture color variation, helping the surface appear more volumetric.
Since the VAT uses a Soft Body setup, interpolation is possible, allowing for a reduced frame count. The VAT texture size is kept at approximately 1MB.
The flesh portion is handled using UV-based morphing.
I’m not very familiar with this, so I apologize if I’ve made any mistakes.
If I come up with any more ideas, I’ll post them here.
[/quote]
