Hi all, first time joining RTVFX community art night.
Big thanks to Manus for encouraging me to post the work with breakdown instead (since I finished it without making a thread and post my process here)
Here’s the finished looping tornado
(I hope this works now)
Things I want to include in my breakdown post
Seperate element of effect
Tornado mesh in Houdini
Tornado’s main body’s shader
-3.1. Issue with Fresnel on Up Axis (and what I did)
So I ended up making a function for masking the mesh edges, not sure if I over complicated this
but I like the result so all is good I guess
The idea is very simple, I dot product the vector of local space vector with camera vector, with Z axis being ignored, so it’s pretty much just checking if the vertex is facing toward the camera or not, and use smooth step to adjust the mask