Switched from Unity to Unreal - Critiques appreciated

Added little details to the campfire.

Messed around a little bit and made a dissolve shader. RIght now it’s hooked up to a sine node but parameters were kept in mind while making this.

I have been playing Monster Hunter World and noticed that the Lance weapon in that game has a neat little effect that I’m trying to recreate. This is the first attempt at it, we’ll see where I go from here.